Born and raised in Sydney, Australia, I am a concept
artist, illustrator and art director with a proven track
record in the fields of environment and location,
transport and object, and creature and character
design. I strive to create unique and interesting
concepts consistent with the brief, and which meet
the requirements of production.
With over 8 years professional experience, I have
worked on a number of productions primarily in the
games industry, most recently as the lead concept
artist and assistant art director for the MMORPG
I am employed as a senior concept artist on the
I have extensive experience in the creation and
communication of a coherent art style to a team
through previsualisation and direction. I have also
been called upon to provide constant and consistent
feedback to team members, ensuring assets meet a
designated brief as well as the production's vision,
and are of the highest standard.
I have worked directly with ingame tools in a number
of projects, not least on 'Age of Conan - Hyborian
Adventures' where I personally undertook the creation
of a number of game environments, including the cities