Born and raised in Sydney, Australia, I am a
concept artist, illustrator and art director with
a proven track record in the fields of
environment and location, transport and object,
and creature and character design. I strive to
create unique and interesting concepts
consistent with the brief, and which meet the
requirements of production.
With over 9 years professional experience, I
have worked on a number of productions
primarily in the games industry, most recently
as the lead concept artist and assistant art
I have extensive experience in the creation
and communication of a coherent art style to
a team through previsualisation and direction. I
2008 - 2011
Funcom // Age of Conan - Rise of the
Godslayer
//Lead Concept Artist
2005 - 2008
Funcom // Age of Conan - Hyborian
Adventures
//Assistant Art Director and Senior Concept Artist
2005
Babyfoot // Cadbury Rocket Ship TV commercial
//Freelance Concept Artist
2004 - 2005
Perception // Stargate SG-1 - The Alliance
//Senior Concept Artist
2002 - 2004
Micro Forte // Unannounced MMORPG
//Concept Artist
have also been called upon to provide constant
and consistent feedback to team members and
external contractors alike, ensuring assets meet
a designated brief as well as the production's
vision, and are of the highest standard.
I have worked directly with ingame tools in a
number of projects, not least on 'Age of
Conan - Hyborian Adventures' where I
personally undertook the creation of a number
of game environments, including the cities of
and {Poitain} and undertook extensive work on
the Purple Lotus Swamp playfield, among
others.